
Although there are no quest requirements to unlock Runecrafting, it is suggested that you complete the Rune Mysteries quest, as this unlocks helpful elements to the skill. It's a fairly easy quest, and you'll most likely be able to complete it quickly. This skill doesn't require many tools - all you need is a pickaxe (any kind will do), and the talisman of the rune you want to craft. The locations of the Talismans and Altars are provided later in this guide.
To start, you'll have to mine (or purchase) some rune essence. You can only do this in the special Runecrafting mine. Rune essence mines are unlocked upon completing the Rune Mysteries quest. To get to these mines, you'll either have to go mine some in the Lunar Isle dungeon, or be teleported by one of the following people:
- Wizard Sedridor on the lower level of the Wizard Tower South of Draynor Village.
- Aubury in the rune shop in Varrock, just South of the East Bank.
- Wizard Cromperty in East Ardougne, just to the north-east of the Marketplace.
- Wizard Distentor in the Wizards' Guild in Yanille.
- Carwen Essencebinder in the rune shop in Burthorpe, directly east of the Burthorpe Agility course.
- The gnome Brimstail in a cave in the Tree Gnome Stronghold (North west of Ardougne). To find his cave, head north-west in the Stronghold until you see a small bridge on the West side of the Stronghold. Brimstail's cave is inside a large hollow rock a little to the East of that bridge.
Once you get teleported you'll find yourself in a cave-like mining area. You'll see lots of rocks, some of which you can mine. You can figure out which ones can be mined by moving your cursor over the rocks, or by right-clicking your mouse. When you find a rock that can be mined, you can get some rune essence. Once you've gotten the amount of essence you want, look for the portal to leave the mining area. There is a portal in each corner of the rune essence mine. You can bank your essence then go back for more, or go straight to the Altar to convert them into runes.
The kind of rune essence you'll mine depends on your member status and your mining level. If you're not a member, or if you're a member but have a mining level lower than 30, you'll mine normal rune essence. However, if you're a member with a mining level of at least 30, you'll mine pure essence. Pure essence can be used to craft any rune, while normal rune essence will only allow you to craft mind, body, air, water, earth and fire runes. Note that if the guide tells you to bring rune essence, you can safely assume that bringing pure essence works, too. You earn 5 xp Mining per essence.
If you're a little too lazy to mine the essence yourself or can't be bothered, you can buy both pure and rune essence from other players or the Grand Exchange. Also, a number of low level monsters drop noted rune or pure essence. For a list of these monsters, simply search our Bestiary by entering the words "rune essence" or "pure essence" in the Bestiary's Keywords field and then clicking the Search button.
Talismans
When you finish the Rune Mysteries Quest, you will receive an air talisman as a reward. Talismans are used to enter the runecrafting altar where you change your rune essence into runes. So when you get that first talisman, can you guess what kind of runes you can make? That's right! The air talisman allows you to enter the Air altar, where can make your very own air runes! To make other kinds of runes, you need the talisman the rune corresponds to, and the level to craft them.
You won't find any talismans just lying around Runescape, though. There are a couple of ways to get them, but the easiest and most popular way is to kill monsters. Some talismans are easy to get, while others are extremely hard to get. Here's a table of which monsters you can kill to get the different talismans.
- All Abyssal monsters drop several different types of Talismans. See the section of this guide for more info.
Air | Air wizards, Goblins, Wizards, Abyssal Leeches, Corpse Archers, Corpse Mages |
Mind | Imps, Wizards and Dark Wizards |
Water | Waterfiends, Water wizards, Wizards and Dark Wizards |
Earth | Earth wizards, Men, Women, Wizards, Dark Wizards, Al Kharid Warriors, Rogues, Lesser Demons and Greater Demons |
Fire | Fire wizards, Skeletons, Wizards, and Dark Wizards |
Body | Guards, Wizards, Dark Wizards, Hill Giants, and Desert, Jungle, and Ice Strykwyrms |
Cosmic | Lesser Demons, Ice Giants, Dagannoth, and Turoth. Also obtainable from caskets when big-net fishing. |
Chaos | Hobgoblins, Skeletons, Ice Warriors, Shadow Warriors, Black Knights, Lesser Demons, Hill Giants, Fire Giants, and Moss Giants |
Nature | Hobgoblins, Jogres, Moss Giants, Fire Giants, Green Dragons |
Law | Battle Tortoises, Terrorbirds, Ghouls, Guards, Paladins and Abyssal Leech, Guardians, and Walkers |
Death | Reward for completing the Mourning's End Part II Quest. Also dropped by Dark Beasts. |
Blood | Reward for completing the Legacy of Seergaze quest. Also a reward from burning Vyrewatch. |
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