Random events were removed from RuneScape after an update.
Random events in were described by Jagex as being "the occasional strange event happening near you". Random Events were the successors to the fatigue feature from RuneScape Classic; a system designed to hinder players using macros.
Random events occurred with a certain degree of regularity, but if you consistently completed events successfully, you encountered them less frequently.
Random events were removed on 24 October 2012, with the Hallowe'en update. Although they are removed, many of the characters within them have gained new homes.
Players gaining experience had a higher chance of getting a Random Event. In fact it was shown that Random Events were entirely predictable, and would occur after a certain amount of experience (the amount of XP depends on the total XP of players, as some suggested) was gained within a certain period of time. During the Bonus XP Weekend, some players gaining in excess of 10 million summoning experience an hour would encounter Random Events with a hugely increased commonality, every 1–2 minutes on average, showing again that the game engine gave Random Events based on experience gain. However, it is possible that there were other triggers that caused Random Events to occur (such as staying logged in for an extended period of time).
A Random Event gift would be given to a player when they successfully completed a Random Event. These gifts contained a selection of rewards to choose from. The reward options were randomised, but players with higher skill totals would generally be offered better rewards; especially if they had a record of passing Random Events.
A player in the "Certer" Random Event
The player would find themselves in a disorganised office next to Giles, Miles or Niles who would show the player a noted item. If the player correctly identified the item from three different choices, he or she would be allowed to leave through the exit portal, receiving a Random Event gift on their return to their original location. If not, the player would have their inventory noted and be teleported to a random location instead. Interestingly, the office bears a resemblance in shape and layout to the Grim Reaper's office that was visited upon a players first death before Soul Reaper was released.
The Drill Demon was an event in which you would go to various platforms to do random exercises (sit-ups, push-ups, star jumps, etc.).
If the player successfully completed Sergeant Damien's exercises, he or she would be teleported back to their original location with a Random Event gift.
The Freaky Forester would quickly appear and teleport the player off to his wooded realm. The player would have to kill the pheasant he asked for and talk to him with the pheasant held in inventory to be allowed to use the exit portal. On return, the player would get a Random Event gift. Failing to supply him with the correct pheasant resulted in being teleported to a random location instead.
The "Kiss the Frog" random event
Kiss the FrogEdit
When the player got teleported to the Land of the Frogs, they had to speak to the Frog Herald, who told them how to solve this Random Event. The player then had to speak to the frog with the crown, and kiss him/her. If they talked to any other frog in that area he would tell them that is the wrong one and thus has to do over four more times. If the player fails them all he/she would be turned into a frog. The only way out was talking to the prince/princess and getting teleported to a random location.
The Mysterious Old Man could quickly appear and teleport the player into a maze, where the objective was to reach the centre and tag the spinning box. The faster this was done, the larger the eventual reward would be. If the player talked to the Mysterious Old Man he or she would be teleported to a random place in instead. This Random Event did not give a Random Event gift, instead giving items like coins, arrows, ore, runes and feathers. A member completing the maze with 80-90% reward left could end up with a reward of more than 100, 000gp.
A player in the "Mime" random event
The Mysterious Old Man could quickly appear and teleport the player to the Mime, who would perform emotes. The player copied these emotes to receive a Random Event Gift to be teleported back to their original location. Failing to accurately mimic him would result in being teleported to a random location with no reward.
Cap'n Arnav's ChestEdit
The player would find themselves on a desert island with Captain Arnav. The Captain would ask the player to solve the combination lock puzzle on his treasure chest, matching the pictures to the words at the side, to receive a Random Event gift. Failing resulted in being teleported to a random location with no reward.
The Mysterious Old Man would quickly appear and teleport the player to the Quiz Master, where they would be subjected to being contestants on a game show called Odd One Out. Solving his questions rewarded the player with a Random Event gift.
A player in the "Sandwich lady" random event
The Sandwich lady would appear, and teleport the player to her café. Here, she would ask the player to choose one of her breads. If the player chose the bread that she originally offered to them, they were free to use the exit portal and return to their original location with a Random Event gift and the food item they picked. If the player failed, they get sent to a random location with no rewards. Her treats also healed 200 LP when eaten.
Evil Bob could quickly appear and teleport the player onto his private island for servitude. The player had to pick up a small net and catch Evil Bob the correct fish (the servant can tell the player what fish Evil Bob wants) then "uncook" it before giving it to Evil Bob. Eventually Evil Bob fell asleep and the player was free to step into the portal to return with a Random Event gift. The player's character would blow Bob a raspberry on the way out. If the player attempted to leave the island by the portal before Bob is asleep, Bob said, "You're going nowhere human! Bring me some fish! My other servant will tell you what to do."
The Mysterious Old Man could quickly appear and teleport the player into the classroom of Mr. Mordaut. If the player answered his three questions correctly they would receive a Random Event gift and be teleported back after exiting through the door the good professor indicated. Random Event gifts from this event were the only ones to give the Book of Knowledge.
The bee-keeper may appear and require help in assembling a beehive. If the player assembles it correctly, they will be returned to their original location with a Random Event gift. If they fail, the player will be teleported to a random location with no reward.
Molly could quickly appear and teleport the player off to help her capture her evil twin. The player had to use the control panel in the next room to capture her twin who was wandering beneath a grabber arm with several similar-looking innocent people. Doing this correctly resulted in the player being sent back with a Random Event gift. Grabbing innocent people on two attempts resulted in being teleported to a random location with no reward.