An entrance to a sinkhole.
Sinkholes is a Members-only Dungeoneering Distraction and Diversion released on 5 February 2013. It takes place outside Daemonheim at 30 minutes past every hour, in resource dungeons that were once used by Bilrach as storage rooms - these are scattered across the world and Gorajo has since found them. Their name is derived from a dangerous creature native to the Gorajo realm.
The activity can be started by talking to Talsar located in the Daemonheim camp. He will give the players information about himself and the location and time of the next sinkhole due to emerge with each one due every hour, however you can only play twice per day, resetting at 0:00 UTC. If an attempt is made to play a third time, the player receives this message: "You can only enter a sinkhole twice a day before it becomes unstable. Return tomorrow to play again." It is additionally possible to enter the same sinkhole twice, though both attempts will count towards the two sinkholes which may be entered per day. Only a completed round counts as a daily turn, so if you lag out during a round or are simply waiting to enter, it does not count as one of the two daily turns.He offers the players the option to teleport to the expected sinkhole location five minutes before it spawns. The teleport option can be used up to three times per day. If a player is out of teleports they can still ask for the current location and find their own way there.
Panel in waiting room.
When the sinkhole spawns, a doorway similar to a Resource Dungeon entrance appears on the surface. The entrance leads to a grouping room, with a Gorajo hoardstalker who will explain the activity. You remain on your starting world and players are only drawn from that world. Any items on the player must be banked in the grouping room, including those allowed in Dungeoneering; experience pendants, the orb of oculus, and any aura. The only exceptions are ring of kinship and Daemonheim aura. The player can then notify the Gorajo that they are ready to be grouped. The game will start once five players are ready.
Players can leave the grouping room by using the ladder, but they will use up one of their two daily turns, according to a message in-game. Teleporting directly out of the sinkhole is not allowed. However if they logout to the lobby, when they next log in they will find themselves back in Daemonheim without using up a turn.
If you are unable to start a game due to there being not enough players, the hoardstalker will teleport you to safety (back to Daemonheim), when the sinkhole collapses. This does not use up a daily turn.
Sinkholes appear in various locations. There are 20 possible locations total:
Gorajo hoardstalker waiting in the room.
Once started, all five players are teleported into a dungeon similar to that in Dungeoneering. Players will spawn in the starting room, which Gorajo hoardstalker will sit in the middle. After a three second countdown, the doors will unlock.
In the same room, players can choose one of three attack styles (Melee, Magic, Ranged) from the tables. You will be automatically equipped with suitable armour and weapon once chosen. The system remembers your choice, so you need to pick one only when you are new or you would like to switch.