Gold Seal Runescape

May 29, 2015


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Only bring items you can adequately defend or items you are willing to lose.

Pyramid Plunder is a Thieving minigame set in the Jalsavrah pyramid in Sophanem, far in the southern Kharidian Desert. The goal of Pyramid Plunder is to make your way through a treacherous, treasure-filled pyramid while grabbing all the loot you can in five minutes and gaining Thieving experience.

Requirements

You must have started Icthlarin's Little Helper quest to have access to the city of Sophanem and have 21 or higher Thieving to be able to play this mini-game. This does not apply to the Pharaoh's Sceptre teleport. Completion of Contact! quest is strongly encouraged as it opens up access to the nearby bank in Sophanem Dungeon, and The Feud lowers the magic carpet ride charge to get to Sophanem.

Equipment

Recommended:

Optional:

Travel to Sophanem, via magic carpet or Pharaoh's sceptre, and enter the city. Talk to Tarik outside the pyramid, and then attempt to enter the pyramid on one of its four sides. Inside one of the entrances, you will find the Guardian mummy who you need to talk to before playing the mini-game. Once you have talked to him, you can right-click 'Start Mini-game' from then on.

When the mini-game begins, a timer will show on the right hand side of your screen. You have five minutes to loot as much treasure from the pyramid as you can.

Inside, you will find a room that contains a spear trap, urns, a golden chest, a sarcophagus, and doors out and to the next level. There are eight rooms in total. The first room requires 21+ Thieving, the requirement increasing 10 levels per room. The last room has a 91+ Thieving level requirement.

  • Spear Trap - at the entrance to every room is a wall with a spear trap on it. Click on it to attempt to deactivate it. You will be hit 1-4 damage if you fail.
  • Urns - In each room there are 13 urns, you can choose to steal from urn, or check for snakes first. If you check for snakes, the snake will appear out of the urn where it may be charmed if you have a snake charm from The Feud quest. Both checking and stealing earns Thieving experience, but charming does not. The snakes may bite for 1-4 damage, and they also poison with damage of 2 (very weak poison-wears off fast). The searching is much slower than stealing, and the experience from searching urns at a lower level room is better than searching urns at a higher level room. The rewards are generally poorer than the golden chest and sarcophagus found in the rooms. Rewards also get better when moving further into the Pyramid.
Scarab swarm

The golden chests may spawn scarabs upon looting them.

  • Golden Chest - In each room there is a golden chest at the centre. The best loot is in these chests, but they occasionally contain level 98 Scarab swarms which hit extremely fast and poison hard. They do not have many Hitpoints though, so using a Dragon dagger will dispatch them quickly. The Pharaoh's Sceptre can only be obtained from the golden chest and the sarcophagus. Opening a chest is very fast, so it is worth checking all chests on the way to the highest level room. When searching for the door to the next level, scarab swarms will not do too much damage, so they could be ignored. The swarm also will mark the door to the next level for later players going through the same room.
  • Sarcophagus - In each room there is a sarcophagus. There is fairly good loot from these, however you gain Strength experience from these rather than Thieving and you may awaken a level 84 Mummy. Opening a Sarcophagus takes a fair amount of time, which needs to be considered in the Pyramid Plunder strategy.

I want my mummy!

  • Exit Door - There is an exit door on each floor for fast exit and restart.
  • Door - There are four doors per room which lead to higher levels. Only one of the doors provides the exit, so you must check each door until you find it. You receive some Thieving experience for opening each door. The door placement changes periodically but not too rapidly. Hence, it is possible for a group of players to search all doors quickly. The other players can then quickly follow the player that found the open door.

Players should try and pass through all the doors to make it to the highest room they can use and then thieve everything in that room, for better rewards and experience. Experience increases from each thievable object further into the pyramid.

Experience

This mini-game provides the second fastest Thieving experience rates in, being beaten only by knocking out and pickpocketing Menaphite Thugs (Blackjacking).

Experience rates

At 71 or higher Thieving, 80, 000 to 100, 000 experience can be gained in an hour, and even more at higher levels, and at 91 or higher Thieving, upwards of 280, 000 experience per hour is possible. At 71 Thieving, you can get up to level 6 in the pyramid. It is possible for a player to search the chests in all rooms, successfully search all urns in the highest level room as well as 6 urns at the previous level. A level 71 player will thus gain the following experience or more in 5 minutes:

  • 840 (chests)
  • 1800 (6 urns in level 5)
  • 5850 (13 urns in level 6)
  • 270 (opening doors to next level)

This adds up to 8760 every 5 minutes which is over 100, 000 experience in one hour. Higher experience rates require players to search more urns at level 5 or to replace chest searching with searching more urns at level 5.

A similar strategy for level 81+ Thieving yields 112, 000 experience. As the longer path to level 7 will make it hard to process any urns at level 5, a more realistic experience rate is around 90, 000 experience in one hour.

The strategy should be to get to your "level" and then thieve everything in that room. If you have time, thieve some of the urns on the level below too. Use a full load of sharks and have around 3-4 Superantipoisons, plus a lockpick, some coins and an empty space (Shantay pass/Dragon dagger). Have a full inventory to start with and let all the trinkets drop on the floor, and save the gold ones for trading with Simon Templeton when you finally run out of food. A full load of sharks should keep you thieving for around an hour, and the best place to bank is probably Sophanem Dungeon.

With a Pharaoh's sceptre, fast bank trips are possible if a player combines a bank teleport with the sceptre teleport to the pyramid. This gives the option of using lower grade food as the bank round trip can be very fast. Alternatively, completing the Contact! quest will provide a bank in Sophanem itself.

The table below lists the various thieving options and the reward associated with it. Note that the experience from checking and searching adds up when both steps are performed. When the check step is ignored, players get more damage, but can use the check and charm time to search more urns yielding more overall Thieving experience.

Room Check Urn Search Urn Search Urn1 Gold Chest2 Sarcophagus3 Door Trap
20 40 60 10
30 90
50 100 150
70 140 215
200 300
450
225 675
275 550 825 N/A

1 - Urn is searched without checking.
2 - No experience is gained from a chest if a Scarab swarm is found.
3 - the sarcophagi do not give Thieving experience, but give Strength instead.

Checking urns takes a fairly long time, so for faster experience it often is better to simply search all urns. The time saved can be used to search all urns at a lower room.

Source: 2007.runescape.wikia.com
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