FarmingIs a members' skill, through which players grow crops by planting seeds at Farming patches. Different types of seeds can be planted at corresponding types of Farming patches, which are found through RuneScape. Before a Farming patch can be used players must clear away any weeds that have grown in it. Weeds will grow in any Farming patch that does not have a crop planted in it, unless the player has requested that their Farming patches be kept weed free after unlocking the ability to do this by completing the Fairytale III - Orks Rift quest.
After being planted crops will grow in real time: it is not necessary to be logged in or to remain at Farming patches for crops to grow, so players may carry out other in-game activities after planting their crops. If a player with a Farming level of less than 15 stands idly by a Farming patch for an extended period of time they will be reminded by the Farming patch spirit that they can leave their crops unattended. After a period of time, if they have not become diseased and died during the course of their growth, crops will become fully grown. Players can check the health of the crops to gain Farming experience and/or harvest from them to obtain produce.
The current minimum requirement to be ranked (at approximately rank 681, 990) on the hiscores for Farming is level 15. As of 23 March 2016, there are 70, 048 current members that have achieved level 99 in Farming. There are 1, 448 current members that have achieved level 120 in Farming.
Crops do not grow continuously: each plant has a discrete set of growth stages. Plants can only advance to their next growth stage during periodically repeating five minute periods called growth stage windows. Regardless of the seed, growth stage windows last five minutes. The frequency of growth stage windows occurring is determined by the type of seed e.g. spirit trees' growth stages take 320 minutes, which includes a 5 minute growth window followed by 315 minutes of inactivity, repeated multiple times. In comparison hops' growth stages last 10 minutes, including 5 minutes of inactivity and a 5 minute growth stage window.
The cycles of growth stages all start at midnight UTC, and repeat indefinitely until the next midnight, when they begin again. The 320 minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. Please note that these last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.
|Cycle length||Start times (GMT)|
|5 minutes||All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55|
|10 minutes||All times ending in :00, :10, :20, :30, :40, :50|
|20 minutes||All times ending in :00, :20, :40|
|40 minutes||12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.|
|80 minutes||12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.|
|160 minutes||12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM|
|320 minutes||Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM
The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the red blocks represent units of time in which plants cannot grow.
As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every 500 game ticks, approximately once every 5 minutes, though sometimes slightly longer due to lag. The fact that growth ticks occur at a frequency of slightly over five minutes means that most of the time a growth tick will fall into each growth window. Only when a growth tick falls within a growth window does a crop grow.
The first growth tick occurs 500 game ticks after the player logs in or logs out. Growth ticks are reset when either action occurs, meaning that nothing can grow five minutes after a player logs in or logs out. This may cause players who are constantly switching worlds to miss growth stage windows due to resetting the growth tick timer. Many other Farming actions occur with growth ticks. These include weeds growing and wood and fruit tree seedlings growing into saplings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of 5 minutes.
Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20 minute growth cycles. Suppose a player logs in at 6:32 and plants a seed at 6:35. A growth window for herbs will occur from 6:40 to 6:45, and the player will reach a growth tick every five minutes after logging in, at 6:37, 6:42, et cetera. Thus, assuming the player does not log out after planting the herb, they will advance a growth stage when the tick falls within the growth stage window. Nothing happens at 6:37, as it is not within a window, but the herbs will advance a growth stage at 6:42, as it is a tick within a window. The herbs will only have spent 7 minutes in the first growth stage instead of the stated 20.