Please enter the clue text you were given.
Table of Contents
1.0 - Introduction
Got your very first Treasure Trail clue scroll as a member? Already spent hours beating yourself up over not being able to solve it? Fear not! Everything you need to know regarding Treasure Trails, can be found in this guide. If you are not sure what Treasure Trails are, here is a brief description.
Certain monsters in RuneScape will drop "Clues." After getting a clue, you will be able to "Read" them to find out what the clue is. To solve the clue you may need to search crates, talk to a person, or dig up a Scroll box or Casket in the ground. Once you solve the clue, you will get another one. After solving a number of clues, you will obtain a reward. This reward depends on the class of the clue you were given.
The following sections will explain the reward system, and give you answers to all the clues in RuneScape.
2.0 - Obtaining A Clue
There are three different classes determine the rewards for clues and there are different methods of getting different classes of clues. Level 1 Clues being the easiest to get and Level 4 Clues being the most difficult. Please note that at any given time, you can only have one clue. If you have a clue in your bank or inventory, you cannot pick up another clue.
Clues are generally obtained from monster drops, however there other ways they can be obtained. All the sources of clues are listed in the table below.
|1st Class||Mort'ton Bronze Chests*, Player-Owned Kingdoms, Men/Woman (level-2), Farmer, Mugger, Goblin, Barbarian, Al-Kharid Warrior, Thug, Rock Crab, Icefiend, Minotaur, Cave slime, Rogue, Thief, Fremennik Citizen, H.A.M. Member**, H.A.M Guard, Banshee, Afflicted, Ogre coffins, Cockroach Worker, Evil Tree.|
|2nd Class||Mort'ton Steel Chests*, Mort'ton Black Chests*, Trouble Brewing mini game, Guard, Giant ant soldier, Giant Rock Crab, Men/Women (level-24), Tribesman, Cockatrice, Catablepon, Cyclops (lvl 56), Pyrefiend, Giant Skeleton, Fremennik Warrior, Jogre, Jungle Horror, Ice Warrior, Paladin, Vampire, Dagannoth, Skeleton, Mummies, Harpie Bug Swarm, Abyssal Leech, Sea Snake Hatchling, Sea Snake Young, Rock Crab, Cockroach soldier, Mighty Banshee, Rock Lobster, Undead troll.|
|3rd Class||Mort'ton Silver Chests*, Cyclops (lvl 76), Jelly, Ankou, Turoth, Elf Warrior (archer), Greater Demon, Cave horror, Terror Dogs, Aberrant Spectre, Kurask, Elf Warrior (melee), Suqah, Gargoyle, Nechryael, Hellhound, Abyssal Demon, Green Dragon, Blue Dragon, Red Dragon, Black Dragon, Bronze Dragon, Iron Dragon, Steel Dragon, Mithril Dragon, General Graardor, Waterfiend, Scarabites, Spiritual Warrior, Spiritual Mage, Spiritual Ranger, Aviansie, Commander Zilyana, Mighty Banshee.|
|4th Class***||Skeletal horror, Dagannoth kings, Kalphite queen, Corporeal beast, Chaos elemental, God Wars bosses, Bork, Giant Mole, Strykewyrms, King black dragon, Metal dragons, Tormented demon, Glacor|
* Note: These chests can only be opened with the correct key. Visit the Mort'ton Shade Burning guide for details.
** Note: Clues from H.A.M. Members can be obtained by pickpocketing as well as by killing them.
*** Note: A clue scroll from these monsters can also be level three.
3.0 - Coordinates
A Coordinate Clue will be in a Clue Scroll form like any other normal Clues. You will see something like "02 Degrees 48 Minutes North, 22 Degrees 30 Minutes East" To solve these types of Clues, you will have to have four important things in your inventory at all times while attempting it. The four items are:
- Navigation chart
To start with, you must have a co-ordinate clue in your inventory or bank when you go and do this, and can't have a chart already in your bank. Once you have a co-ordinate clue, head down south-west of Ardougne (or north of castle wars) to the houses just north of the Observatory and speak to the Observatory Professor. Ask him to help you with your Treasure Trail Clue and he will tell you to get a Watch and a sextant. Then ask him about the chart.
» To obtain the Watch, speak to Brother Kojo, who is in the Clock Tower, located south-west of the Ardougne's Zoo.
» To obtain the sextant, speak to Murphy, who is the Trawler Guide in Port Khazard, located north-east of Yanille.
» Go back to the Observatory Professor and talk to him. He'll tell you how to use the sextant then will give you a Navigation Chart.
Using your sextant, Watch and Navigation Chart:
- Click on your sextant to show the sextant Display.
- Click on the up and down arrows until you have the horizon in the middle of the eyepiece.
- Click the left and right arrows to move the sun to the center of the eyepiece as well.
- When your eyepiece looks like the one at the bottom, click "Get location" to know your exact Coordinate you are standing at now.
- Move around accordingly to find the place you are required to go and use your spade to dig at that position.
When you are attempting a Level 3 Coordinate Clue that involves the Wilderness, a Zamorak Wizard will appear when you try to dig at the location. High level clues that are not in the wilderness may cause a Saradomin Wizard to appear. You must kill the wizard and dig at that spot again to receive your next Clue Scroll or your reward.
To find where to dig using your spade, enter in the coordinates at the Clue Scroll search tool at the top. If you are having trouble finding a specific spot then try digging around where you first tried to dig. You may have interpreted the location a bit incorrectly.
4.0 - Sliding Puzzles
Some NPC's will ask you to solve a sliding puzzle. These clues may test the patience of many players. A good way to solve them is look at the puzzle and decide how close to being solved it is. If it looks far from complete and ask the NPC for another until you find a semi solved one. To easily solve these puzzles, do the top row first, then the second row, then third, then do the four boxes to the lower left then finish off the six boxes to the lower right. WARNING! Do not log out while doing a sliding puzzle. This will re-set all of your work.
When done with the puzzle be sure to bring it back as soon as possible. If you log out with it completed, you will not have to redo the whole puzzle.
5.0 - Maps
There will be times where you will only see a Map of a place in RuneScape as your clue. As a treasure hunter, you are supposed to locate the exact location of this place and dig at where the "X" is located. These maps are usually very rough sketches and you will need lots of knowledge of the game to be able to tell the exact location. Here is the list of maps you will encounter:
Search Crate, Dark Warriors' Fortress in the Level 14 Wilderness.
Dig, Near Galahad's House (West of McGrubor's Wood)
Search crate, behind a house in the Goblin Village near the Observatory (not near Falador)
Search crate, In McGrubor's Woods
Dig, west of Necromancer's Tower, north of Tower of Life.
Dig, Next to the path leading from Seers' Village to Rellekka, north of the Hops patch
Dig, Peninsula of island leading to the Lighthouse
Dig, south of the Legends Guild, east of Ardougne.
6.0 - Scan Clues
Scan clues will direct you to the site of your next treasure by scanning the area around you. You must head to the general location stated on your clue scroll and use the "Scan" right-click option as you walk around. When the casket you are searching for is in range, a hint arrow will pop up when you scan, directing you to the site where you need to dig. These clues are exclusive to the elite level clues. Be careful as a powerful wizard may attack you when you dig. (Picture)
7.0 - Compasses");" onmouseout="Curse.Tooltip.hide;">